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SpeiderGames 2.0

Built SpeiderGames, a platform for running scout competitions: organisers and participants manage events and tasks, keep track of teams and points, and follow the standings in one clear interface.

Client
SpeiderGames 2.0
Year
2025
Built with
Next.js, Typescript, Supabase, Vercel, Sanity, Resend
Visit the site
speidergames.com
SpeiderGames 2.0 frontpage image

Designed and developed SpeiderGames, a platform created to simplify the planning, administration, and execution of scout competitions. Delivered a unified, user-friendly interface that supports both organizers and participants throughout the full event lifecycle. Implemented functionality for creating and managing events, defining and maintaining challenges, registering and organizing teams, and tracking scoring and standings in a clear and intuitive way. Ensured the platform streamlined key workflows for organizers—such as event setup, updates, and score management—while giving participants an engaging experience to follow competition progress, view team performance, and interact with challenges from a single cohesive system.

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Borys Kozielski, Polish lighthouses 05, 2018 (a lens turning). Wikimedia Commons, CC BY 4.0.